NerdNos-Firmware/lib/TFT_eSPI/examples/Generic/alphaBlend_Test/alphaBlend_Test.ino
Alfonso C. Alvarez d64a1d95da changed:
- added plaformio libraries
- improvements and fix errors.

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2023-04-17 02:07:18 +02:00

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C++

/*
This tests the alpha blending function that is used with the anti-aliased
fonts:
Alpha = 0 = 100% background, alpha = 255 = 100% foreground colour
blendedColor = tft.alphaBlend(alpha, fg_color, bg_color);
The alphaBlend() function operates on 16 bit colours only
A test is included where the colours are mapped to 8 bits after blending
Information on alpha blending is here
https://en.wikipedia.org/wiki/Alpha_compositing
Example for library:
https://github.com/Bodmer/TFT_eSPI
The sketch has been tested on a 320x240 ILI9341 based TFT, it
could be adapted for other screen sizes.
Created by Bodmer 10/2/18
#########################################################################
###### DON'T FORGET TO UPDATE THE User_Setup.h FILE IN THE LIBRARY ######
#########################################################################
*/
#include <TFT_eSPI.h> // Include the graphics library
TFT_eSPI tft = TFT_eSPI(); // Create object "tft"
// -------------------------------------------------------------------------
// Setup
// -------------------------------------------------------------------------
void setup(void) {
tft.init();
tft.setRotation(0);
tft.fillScreen(TFT_DARKGREY);
}
// -------------------------------------------------------------------------
// Main loop
// -------------------------------------------------------------------------
void loop()
{
// 16 bit colours (5 bits red, 6 bits green, 5 bits blue)
// Blend from white to full spectrum
for (int a = 0; a < 256; a+=2) // Alpha 0 = 100% background, alpha 255 = 100% foreground
{
for (int c = 0; c < 192; c++) tft.drawPixel(c, a/2, tft.alphaBlend(a, rainbow(c), TFT_WHITE));
}
// Blend from full spectrum to black
for (int a = 255; a > 2; a-=2)
{
for (int c = 0; c < 192; c++) tft.drawPixel(c, 128 + (255-a)/2, tft.alphaBlend(a, rainbow(c), TFT_BLACK));
}
// Blend from white to black (32 grey levels)
for (uint16_t a = 0; a < 255; a++) // Alpha 0 = 100% background, alpha 255 = 100% foreground
{
tft.drawFastHLine(192, a, 12, tft.alphaBlend(a, TFT_BLACK, TFT_WHITE));
tft.drawFastHLine(204, a, 12, tft.alphaBlend(a, TFT_BLACK, TFT_RED));
tft.drawFastHLine(216, a, 12, tft.alphaBlend(a, TFT_BLACK, TFT_GREEN));
tft.drawFastHLine(228, a, 12, tft.alphaBlend(a, TFT_BLACK, TFT_BLUE));
}
delay(4000);
// Blend from white to colour (32 grey levels)
for (uint16_t a = 0; a < 255; a++) // Alpha 0 = 100% background, alpha 255 = 100% foreground
{
//tft.drawFastHLine(192, a, 12, tft.alphaBlend(a, TFT_BLACK, TFT_WHITE));
tft.drawFastHLine(204, a, 12, tft.alphaBlend(a, TFT_RED, TFT_WHITE));
tft.drawFastHLine(216, a, 12, tft.alphaBlend(a, TFT_GREEN, TFT_WHITE));
tft.drawFastHLine(228, a, 12, tft.alphaBlend(a, TFT_BLUE, TFT_WHITE));
}
delay(4000);
//*
// Decrease to 8 bit colour (3 bits red, 3 bits green, 2 bits blue)
// Blend from white to full spectrum
for (int a = 0; a < 256; a+=2) // Alpha 0 = 100% background, alpha 255 = 100% foreground
{
// Convert blended 16 bit colour to 8 bits to reduce colour resolution, then map back to 16 bits for displaying
for (int c = 0; c < 192; c++) tft.drawPixel(c, a/2, tft.color8to16(tft.color16to8(tft.alphaBlend(a, rainbow(c), 0xFFFF))));
}
// Blend from full spectrum to black
for (int a = 255; a > 2; a-=2)
{
// Convert blended 16 bit colour to 8 bits to reduce colour resolution, then map back to 16 bits for displaying
for (int c = 0; c < 192; c++) tft.drawPixel(c, 128 + (255-a)/2, tft.color8to16(tft.color16to8(tft.alphaBlend(a, rainbow(c), 0))));
}
// Blend from white to black (4 grey levels - it will draw 4 more with a blue tinge due to lower blue bit count)
// Blend from black to a primary colour
for (uint16_t a = 0; a < 255; a++) // Alpha 0 = 100% background, alpha 255 = 100% foreground
{
tft.drawFastHLine(192, a, 12, tft.color8to16(tft.color16to8(tft.alphaBlend(a, TFT_BLACK, TFT_WHITE))));
tft.drawFastHLine(204, a, 12, tft.color8to16(tft.color16to8(tft.alphaBlend(a, TFT_BLACK, TFT_RED))));
tft.drawFastHLine(216, a, 12, tft.color8to16(tft.color16to8(tft.alphaBlend(a, TFT_BLACK, TFT_GREEN))));
tft.drawFastHLine(228, a, 12, tft.color8to16(tft.color16to8(tft.alphaBlend(a, TFT_BLACK, TFT_BLUE))));
}
delay(4000);
//*/
/*
// 16 bit colours (5 bits red, 6 bits green, 5 bits blue)
for (int a = 0; a < 256; a+=2) // Alpha 0 = 100% background, alpha 255 = 100% foreground
{
for (int c = 0; c < 192; c++) tft.drawPixel(c, a/2, tft.alphaBlend(a, rainbow(c), TFT_CYAN));
}
// Blend from full spectrum to cyan
for (int a = 255; a > 2; a-=2)
{
for (int c = 0; c < 192; c++) tft.drawPixel(c, 128 + (255-a)/2, tft.alphaBlend(a, rainbow(c), TFT_YELLOW));
}
//*/
/*
// Blend other colour transitions for test purposes
for (uint16_t a = 0; a < 255; a++) // Alpha 0 = 100% background, alpha 255 = 100% foreground
{
tft.drawFastHLine(192, a, 12, tft.alphaBlend(a, TFT_WHITE, TFT_WHITE)); // Should show as solid white
tft.drawFastHLine(204, a, 12, tft.alphaBlend(a, TFT_BLACK, TFT_BLACK)); // Should show as solid black
tft.drawFastHLine(216, a, 12, tft.alphaBlend(a, TFT_YELLOW, TFT_CYAN)); // Brightness should be fairly even
tft.drawFastHLine(228, a, 12, tft.alphaBlend(a, TFT_CYAN, TFT_MAGENTA));// Brightness should be fairly even
}
delay(4000);
//*/
}
// #########################################################################
// Return a 16 bit rainbow colour
// #########################################################################
unsigned int rainbow(byte value)
{
// If 'value' is in the range 0-159 it is converted to a spectrum colour
// from 0 = red through to 127 = blue to 159 = violet
// Extending the range to 0-191 adds a further violet to red band
value = value%192;
byte red = 0; // Red is the top 5 bits of a 16 bit colour value
byte green = 0; // Green is the middle 6 bits, but only top 5 bits used here
byte blue = 0; // Blue is the bottom 5 bits
byte sector = value >> 5;
byte amplit = value & 0x1F;
switch (sector)
{
case 0:
red = 0x1F;
green = amplit; // Green ramps up
blue = 0;
break;
case 1:
red = 0x1F - amplit; // Red ramps down
green = 0x1F;
blue = 0;
break;
case 2:
red = 0;
green = 0x1F;
blue = amplit; // Blue ramps up
break;
case 3:
red = 0;
green = 0x1F - amplit; // Green ramps down
blue = 0x1F;
break;
case 4:
red = amplit; // Red ramps up
green = 0;
blue = 0x1F;
break;
case 5:
red = 0x1F;
green = 0;
blue = 0x1F - amplit; // Blue ramps down
break;
}
return red << 11 | green << 6 | blue;
}