d64a1d95da
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443 lines
19 KiB
C++
443 lines
19 KiB
C++
// Adapted by Bodmer to work with a NodeMCU and ILI9341 or ST7735 display.
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//
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// This code currently does not "blink" the eye!
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//
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// Library used is here:
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// https://github.com/Bodmer/TFT_eSPI
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//
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// To do, maybe, one day:
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// 1. Get the eye to blink
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// 2. Add another screen for another eye
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// 3. Add variable to set how wide open the eye is
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// 4. Add a reflected highlight to the cornea
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// 5. Add top eyelid shadow to eye surface
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// 6. Add aliasing to blur mask edge
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//
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// With one lidded eye drawn the code runs at 28-33fps (at 27-40MHz SPI clock)
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// which is quite reasonable. Operation at an 80MHz SPI clock is possible but
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// the display may not be able to cope with a clock rate that high and the
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// performance improvement is small. Operate the ESP8266 at 160MHz for best
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// frame rate. Note the images are stored in SPI FLASH (PROGMEM) so performance
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// will be constrained by the increased memory access time.
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// Original header for this sketch is below. Note: the technical aspects of the
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// text no longer apply to this modified version of the sketch:
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/*
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//--------------------------------------------------------------------------
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// Uncanny eyes for PJRC Teensy 3.1 with Adafruit 1.5" OLED (product #1431)
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// or 1.44" TFT LCD (#2088). This uses Teensy-3.1-specific features and
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// WILL NOT work on normal Arduino or other boards! Use 72 MHz (Optimized)
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// board speed -- OLED does not work at 96 MHz.
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//
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// Adafruit invests time and resources providing this open source code,
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// please support Adafruit and open-source hardware by purchasing products
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// from Adafruit!
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//
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// Written by Phil Burgess / Paint Your Dragon for Adafruit Industries.
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// MIT license. SPI FIFO insight from Paul Stoffregen's ILI9341_t3 library.
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// Inspired by David Boccabella's (Marcwolf) hybrid servo/OLED eye concept.
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//--------------------------------------------------------------------------
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*/
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#include <SPI.h>
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#include <TFT_eSPI.h> // Hardware-specific library
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// Enable ONE of these #includes for the various eyes:
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#include "defaultEye.h" // Standard human-ish hazel eye
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//#include "noScleraEye.h" // Large iris, no sclera
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//#include "dragonEye.h" // Slit pupil fiery dragon/demon eye
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//#include "goatEye.h" // Horizontal pupil goat/Krampus eye
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#define DISPLAY_DC D3 // Data/command pin for BOTH displays
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#define DISPLAY_RESET D4 // Reset pin for BOTH displays
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#define SELECT_L_PIN D8 // LEFT eye chip select pin
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#define SELECT_R_PIN D8 // RIGHT eye chip select pin
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// INPUT CONFIG (for eye motion -- enable or comment out as needed) --------
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// The ESP8266 is rather constrained here as it only has one analogue port.
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// An I2C ADC could be used for more analogue channels
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//#define JOYSTICK_X_PIN A0 // Analogue pin for eye horiz pos (else auto)
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//#define JOYSTICK_Y_PIN A0 // Analogue pin for eye vert position (")
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//#define JOYSTICK_X_FLIP // If set, reverse stick X axis
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//#define JOYSTICK_Y_FLIP // If set, reverse stick Y axis
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#define TRACKING // If enabled, eyelid tracks pupil
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//#define IRIS_PIN A0 // Photocell or potentiometer (else auto iris)
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//#define IRIS_PIN_FLIP // If set, reverse reading from dial/photocell
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//#define IRIS_SMOOTH // If enabled, filter input from IRIS_PIN
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#define IRIS_MIN 140 // Clip lower analogRead() range from IRIS_PIN
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#define IRIS_MAX 260 // Clip upper "
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#define WINK_L_PIN 0 // Pin for LEFT eye wink button
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#define BLINK_PIN 1 // Pin for blink button (BOTH eyes)
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#define WINK_R_PIN 2 // Pin for RIGHT eye wink button
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#define AUTOBLINK // If enabled, eyes blink autonomously
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// Probably don't need to edit any config below this line, -----------------
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// unless building a single-eye project (pendant, etc.), in which case one
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// of the two elements in the eye[] array further down can be commented out.
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// Eye blinks are a tiny 3-state machine. Per-eye allows winks + blinks.
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#define NOBLINK 0 // Not currently engaged in a blink
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#define ENBLINK 1 // Eyelid is currently closing
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#define DEBLINK 2 // Eyelid is currently opening
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typedef struct {
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int8_t pin; // Optional button here for indiv. wink
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uint8_t state; // NOBLINK/ENBLINK/DEBLINK
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int32_t duration; // Duration of blink state (micros)
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uint32_t startTime; // Time (micros) of last state change
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} eyeBlink;
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struct {
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TFT_eSPI tft; // OLED/eye[e].tft object
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uint8_t cs; // Chip select pin
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eyeBlink blink; // Current blink state
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} eye[] = { // OK to comment out one of these for single-eye display:
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TFT_eSPI(),SELECT_L_PIN,{WINK_L_PIN,NOBLINK},
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//TFT_eSPI(),SELECT_R_PIN,{WINK_R_PIN,NOBLINK},
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};
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#define NUM_EYES (sizeof(eye) / sizeof(eye[0]))
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uint32_t fstart = 0; // start time to improve frame rate calculation at startup
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// INITIALIZATION -- runs once at startup ----------------------------------
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void setup(void) {
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uint8_t e = 0;
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Serial.begin(250000);
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randomSeed(analogRead(A0)); // Seed random() from floating analogue input
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eye[e].tft.init();
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eye[e].tft.fillScreen(TFT_BLACK);
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eye[e].tft.setRotation(0);
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fstart = millis()-1; // Subtract 1 to avoid divide by zero later
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}
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// EYE-RENDERING FUNCTION --------------------------------------------------
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#define BUFFER_SIZE 256 // 64 to 512 seems optimum = 30 fps for default eye
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void drawEye( // Renders one eye. Inputs must be pre-clipped & valid.
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// Use native 32 bit variables where possible as this is 10% faster!
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uint8_t e, // Eye array index; 0 or 1 for left/right
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uint32_t iScale, // Scale factor for iris
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uint32_t scleraX, // First pixel X offset into sclera image
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uint32_t scleraY, // First pixel Y offset into sclera image
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uint32_t uT, // Upper eyelid threshold value
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uint32_t lT) { // Lower eyelid threshold value
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uint32_t screenX, screenY, scleraXsave;
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int32_t irisX, irisY;
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uint32_t p, a;
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uint32_t d;
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uint32_t pixels = 0;
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uint16_t pbuffer[BUFFER_SIZE]; // This one needs to be 16 bit
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// Set up raw pixel dump to entire screen. Although such writes can wrap
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// around automatically from end of rect back to beginning, the region is
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// reset on each frame here in case of an SPI glitch.
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//eye[e].tft.setAddrWindow(319-127, 0, 319, 127);
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eye[e].tft.setAddrWindow(0, 0, 128, 128);
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//digitalWrite(eye[e].cs, LOW); // Chip select
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// Now just issue raw 16-bit values for every pixel...
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scleraXsave = scleraX; // Save initial X value to reset on each line
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irisY = scleraY - (SCLERA_HEIGHT - IRIS_HEIGHT) / 2;
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for(screenY=0; screenY<SCREEN_HEIGHT; screenY++, scleraY++, irisY++) {
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scleraX = scleraXsave;
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irisX = scleraXsave - (SCLERA_WIDTH - IRIS_WIDTH) / 2;
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for(screenX=0; screenX<SCREEN_WIDTH; screenX++, scleraX++, irisX++) {
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if((pgm_read_byte(lower + screenY * SCREEN_WIDTH + screenX) <= lT) ||
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(pgm_read_byte(upper + screenY * SCREEN_WIDTH + screenX) <= uT)) { // Covered by eyelid
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p = 0;
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} else if((irisY < 0) || (irisY >= IRIS_HEIGHT) ||
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(irisX < 0) || (irisX >= IRIS_WIDTH)) { // In sclera
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p = pgm_read_word(sclera + scleraY * SCLERA_WIDTH + scleraX);
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} else { // Maybe iris...
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p = pgm_read_word(polar + irisY * IRIS_WIDTH + irisX); // Polar angle/dist
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d = (iScale * (p & 0x7F)) / 128; // Distance (Y)
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if(d < IRIS_MAP_HEIGHT) { // Within iris area
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a = (IRIS_MAP_WIDTH * (p >> 7)) / 512; // Angle (X)
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p = pgm_read_word(iris + d * IRIS_MAP_WIDTH + a); // Pixel = iris
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} else { // Not in iris
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p = pgm_read_word(sclera + scleraY * SCLERA_WIDTH + scleraX); // Pixel = sclera
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}
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}
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*(pbuffer + pixels++) = p>>8 | p<<8;
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if (pixels >= BUFFER_SIZE) { yield(); eye[e].tft.pushColors((uint8_t*)pbuffer, pixels*2); pixels = 0;}
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}
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}
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if (pixels) { eye[e].tft.pushColors(pbuffer, pixels); pixels = 0;}
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}
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// EYE ANIMATION -----------------------------------------------------------
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const uint8_t ease[] = { // Ease in/out curve for eye movements 3*t^2-2*t^3
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0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 3, // T
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3, 3, 4, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, // h
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11, 12, 12, 13, 14, 15, 15, 16, 17, 18, 18, 19, 20, 21, 22, 23, // x
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24, 25, 26, 27, 27, 28, 29, 30, 31, 33, 34, 35, 36, 37, 38, 39, // 2
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40, 41, 42, 44, 45, 46, 47, 48, 50, 51, 52, 53, 54, 56, 57, 58, // A
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60, 61, 62, 63, 65, 66, 67, 69, 70, 72, 73, 74, 76, 77, 78, 80, // l
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81, 83, 84, 85, 87, 88, 90, 91, 93, 94, 96, 97, 98,100,101,103, // e
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104,106,107,109,110,112,113,115,116,118,119,121,122,124,125,127, // c
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128,130,131,133,134,136,137,139,140,142,143,145,146,148,149,151, // J
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152,154,155,157,158,159,161,162,164,165,167,168,170,171,172,174, // a
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175,177,178,179,181,182,183,185,186,188,189,190,192,193,194,195, // c
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197,198,199,201,202,203,204,205,207,208,209,210,211,213,214,215, // o
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216,217,218,219,220,221,222,224,225,226,227,228,228,229,230,231, // b
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232,233,234,235,236,237,237,238,239,240,240,241,242,243,243,244, // s
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245,245,246,246,247,248,248,249,249,250,250,251,251,251,252,252, // o
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252,253,253,253,254,254,254,254,254,255,255,255,255,255,255,255 }; // n
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#ifdef AUTOBLINK
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uint32_t timeOfLastBlink = 0L, timeToNextBlink = 0L;
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#endif
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void frame( // Process motion for a single frame of left or right eye
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uint32_t iScale) { // Iris scale (0-1023) passed in
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static uint32_t frames = 0; // Used in frame rate calculation
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static uint8_t eyeIndex = 0; // eye[] array counter
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int32_t eyeX, eyeY;
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uint32_t t = micros(); // Time at start of function
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Serial.print((++frames * 1000) / (millis() - fstart)); Serial.println("fps");// Show frame rate
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if(++eyeIndex >= NUM_EYES) eyeIndex = 0; // Cycle through eyes, 1 per call
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// Autonomous X/Y eye motion
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// Periodically initiates motion to a new random point, random speed,
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// holds there for random period until next motion.
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static bool eyeInMotion = false;
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static int32_t eyeOldX=512, eyeOldY=512, eyeNewX=512, eyeNewY=512;
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static uint32_t eyeMoveStartTime = 0L;
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static int32_t eyeMoveDuration = 0L;
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int32_t dt = t - eyeMoveStartTime; // uS elapsed since last eye event
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if(eyeInMotion) { // Currently moving?
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if(dt >= eyeMoveDuration) { // Time up? Destination reached.
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eyeInMotion = false; // Stop moving
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eyeMoveDuration = random(3000000L); // 0-3 sec stop
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eyeMoveStartTime = t; // Save initial time of stop
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eyeX = eyeOldX = eyeNewX; // Save position
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eyeY = eyeOldY = eyeNewY;
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} else { // Move time's not yet fully elapsed -- interpolate position
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int16_t e = ease[255 * dt / eyeMoveDuration] + 1; // Ease curve
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eyeX = eyeOldX + (((eyeNewX - eyeOldX) * e) / 256); // Interp X
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eyeY = eyeOldY + (((eyeNewY - eyeOldY) * e) / 256); // and Y
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}
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} else { // Eye stopped
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eyeX = eyeOldX;
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eyeY = eyeOldY;
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if(dt > eyeMoveDuration) { // Time up? Begin new move.
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int16_t dx, dy;
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uint32_t d;
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do { // Pick new dest in circle
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eyeNewX = random(1024);
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eyeNewY = random(1024);
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dx = (eyeNewX * 2) - 1023;
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dy = (eyeNewY * 2) - 1023;
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} while((d = (dx * dx + dy * dy)) > (1023 * 1023)); // Keep trying
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eyeMoveDuration = random(50000, 150000);//random(72000, 144000); // ~1/14 - ~1/7 sec
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eyeMoveStartTime = t; // Save initial time of move
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eyeInMotion = true; // Start move on next frame
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}
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}
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// Blinking
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/*
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#ifdef AUTOBLINK
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// Similar to the autonomous eye movement above -- blink start times
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// and durations are random (within ranges).
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if((t - timeOfLastBlink) >= timeToNextBlink) { // Start new blink?
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timeOfLastBlink = t;
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uint32_t blinkDuration = random(36000, 72000); // ~1/28 - ~1/14 sec
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// Set up durations for both eyes (if not already winking)
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for(uint8_t e=0; e<NUM_EYES; e++) {
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if(eye[e].blink.state == NOBLINK) {
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eye[e].blink.state = ENBLINK;
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eye[e].blink.startTime = t;
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eye[e].blink.duration = blinkDuration;
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}
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}
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timeToNextBlink = blinkDuration * 3 + random(4000000);
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}
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#endif
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*/
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/*
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if(eye[eyeIndex].blink.state) { // Eye currently blinking?
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// Check if current blink state time has elapsed
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if((t - eye[eyeIndex].blink.startTime) >= eye[eyeIndex].blink.duration) {
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// Yes -- increment blink state, unless...
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if((eye[eyeIndex].blink.state == ENBLINK) && // Enblinking and...
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((digitalRead(BLINK_PIN) == LOW) || // blink or wink held...
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digitalRead(eye[eyeIndex].blink.pin) == LOW)) {
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// Don't advance state yet -- eye is held closed instead
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} else { // No buttons, or other state...
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if(++eye[eyeIndex].blink.state > DEBLINK) { // Deblinking finished?
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eye[eyeIndex].blink.state = NOBLINK; // No longer blinking
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} else { // Advancing from ENBLINK to DEBLINK mode
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eye[eyeIndex].blink.duration *= 2; // DEBLINK is 1/2 ENBLINK speed
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eye[eyeIndex].blink.startTime = t;
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}
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}
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}
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} else { // Not currently blinking...check buttons!
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if(digitalRead(BLINK_PIN) == LOW) {
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// Manually-initiated blinks have random durations like auto-blink
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uint32_t blinkDuration = random(36000, 72000);
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for(uint8_t e=0; e<NUM_EYES; e++) {
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if(eye[e].blink.state == NOBLINK) {
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eye[e].blink.state = ENBLINK;
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eye[e].blink.startTime = t;
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eye[e].blink.duration = blinkDuration;
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}
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}
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} else if(digitalRead(eye[eyeIndex].blink.pin) == LOW) { // Wink!
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eye[eyeIndex].blink.state = ENBLINK;
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eye[eyeIndex].blink.startTime = t;
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eye[eyeIndex].blink.duration = random(45000, 90000);
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}
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}
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*/
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// Process motion, blinking and iris scale into renderable values
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// Iris scaling: remap from 0-1023 input to iris map height pixel units
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iScale = ((IRIS_MAP_HEIGHT + 1) * 1024) /
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(1024 - (iScale * (IRIS_MAP_HEIGHT - 1) / IRIS_MAP_HEIGHT));
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// Scale eye X/Y positions (0-1023) to pixel units used by drawEye()
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eyeX = map(eyeX, 0, 1023, 0, SCLERA_WIDTH - 128);
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eyeY = map(eyeY, 0, 1023, 0, SCLERA_HEIGHT - 128);
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if(eyeIndex == 1) eyeX = (SCLERA_WIDTH - 128) - eyeX; // Mirrored display
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// Horizontal position is offset so that eyes are very slightly crossed
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// to appear fixated (converged) at a conversational distance. Number
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// here was extracted from my posterior and not mathematically based.
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// I suppose one could get all clever with a range sensor, but for now...
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eyeX += 4;
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if(eyeX > (SCLERA_WIDTH - 128)) eyeX = (SCLERA_WIDTH - 128);
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// Eyelids are rendered using a brightness threshold image. This same
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// map can be used to simplify another problem: making the upper eyelid
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// track the pupil (eyes tend to open only as much as needed -- e.g. look
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// down and the upper eyelid drops). Just sample a point in the upper
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// lid map slightly above the pupil to determine the rendering threshold.
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static uint8_t uThreshold = 128;
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uint8_t lThreshold, n;
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#ifdef TRACKING
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int16_t sampleX = SCLERA_WIDTH / 2 - (eyeX / 2), // Reduce X influence
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sampleY = SCLERA_HEIGHT / 2 - (eyeY + IRIS_HEIGHT / 4);
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// Eyelid is slightly asymmetrical, so two readings are taken, averaged
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if(sampleY < 0) n = 0;
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else n = (pgm_read_byte(upper + sampleY * SCREEN_WIDTH + sampleX) +
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pgm_read_byte(upper + sampleY * SCREEN_WIDTH + (SCREEN_WIDTH - 1 - sampleX))) / 2;
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uThreshold = (uThreshold * 3 + n) / 4; // Filter/soften motion
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// Lower eyelid doesn't track the same way, but seems to be pulled upward
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// by tension from the upper lid.
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lThreshold = 254 - uThreshold;
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#else // No tracking -- eyelids full open unless blink modifies them
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uThreshold = lThreshold = 0;
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#endif
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// The upper/lower thresholds are then scaled relative to the current
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// blink position so that blinks work together with pupil tracking.
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if(eye[eyeIndex].blink.state) { // Eye currently blinking?
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uint32_t s = (t - eye[eyeIndex].blink.startTime);
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if(s >= eye[eyeIndex].blink.duration) s = 255; // At or past blink end
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else s = 255 * s / eye[eyeIndex].blink.duration; // Mid-blink
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s = (eye[eyeIndex].blink.state == DEBLINK) ? 1 + s : 256 - s;
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n = (uThreshold * s + 254 * (257 - s)) / 256;
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lThreshold = (lThreshold * s + 254 * (257 - s)) / 256;
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} else {
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n = uThreshold;
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}
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// Pass all the derived values to the eye-rendering function:
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drawEye(eyeIndex, iScale, eyeX, eyeY, n, lThreshold);
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}
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// AUTONOMOUS IRIS SCALING (if no photocell or dial) -----------------------
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#if !defined(IRIS_PIN) || (IRIS_PIN < 0)
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// Autonomous iris motion uses a fractal behavior to similate both the major
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// reaction of the eye plus the continuous smaller adjustments that occur.
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uint16_t oldIris = (IRIS_MIN + IRIS_MAX) / 2, newIris;
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void split( // Subdivides motion path into two sub-paths w/randimization
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int16_t startValue, // Iris scale value (IRIS_MIN to IRIS_MAX) at start
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int16_t endValue, // Iris scale value at end
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uint32_t startTime, // micros() at start
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int32_t duration, // Start-to-end time, in microseconds
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int16_t range) { // Allowable scale value variance when subdividing
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if(range >= 8) { // Limit subdvision count, because recursion
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range /= 2; // Split range & time in half for subdivision,
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duration /= 2; // then pick random center point within range:
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int16_t midValue = (startValue + endValue - range) / 2 + random(range);
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uint32_t midTime = startTime + duration;
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split(startValue, midValue, startTime, duration, range); // First half
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split(midValue , endValue, midTime , duration, range); // Second half
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} else { // No more subdivisons, do iris motion...
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int32_t dt; // Time (micros) since start of motion
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int16_t v; // Interim value
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while((dt = (micros() - startTime)) < duration) {
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v = startValue + (((endValue - startValue) * dt) / duration);
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if(v < IRIS_MIN) v = IRIS_MIN; // Clip just in case
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else if(v > IRIS_MAX) v = IRIS_MAX;
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frame(v); // Draw frame w/interim iris scale value
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}
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}
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}
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#endif // !IRIS_PIN
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// MAIN LOOP -- runs continuously after setup() ----------------------------
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void loop() {
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#if defined(IRIS_PIN) && (IRIS_PIN >= 0) // Interactive iris
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uint16_t v = 512; //analogRead(IRIS_PIN); // Raw dial/photocell reading
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#ifdef IRIS_PIN_FLIP
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v = 1023 - v;
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#endif
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v = map(v, 0, 1023, IRIS_MIN, IRIS_MAX); // Scale to iris range
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#ifdef IRIS_SMOOTH // Filter input (gradual motion)
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static uint16_t irisValue = (IRIS_MIN + IRIS_MAX) / 2;
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irisValue = ((irisValue * 15) + v) / 16;
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frame(irisValue);
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#else // Unfiltered (immediate motion)
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frame(v);
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#endif // IRIS_SMOOTH
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#else // Autonomous iris scaling -- invoke recursive function
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newIris = random(IRIS_MIN, IRIS_MAX);
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split(oldIris, newIris, micros(), 10000000L, IRIS_MAX - IRIS_MIN);
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oldIris = newIris;
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#endif // IRIS_PIN
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//screenshotToConsole();
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}
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