3a09daeab2
- [x] Move project to platformIO - [x] Bug rectangle on screen when 1milion shares - [x] Bug memory leaks - [x] Bug Reboots when received JSON contains some null values - Readme update with build troubleshooting TODO - [ ] Improve hashrate using Blockstream Jade miner code - [ ] Add blockHeight to screen - [ ] Add new screen with global mining stats - [ ] Add support to control BM1397
35 lines
1.3 KiB
C
35 lines
1.3 KiB
C
// ST7789 135 x 240 display with no chip select line
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#define USER_SETUP_ID 136
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#define ST7789_DRIVER // Configure all registers
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#define TFT_WIDTH 135
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#define TFT_HEIGHT 240
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#define CGRAM_OFFSET // Library will add offsets required
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// Generic ESP32 setup
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//#define TFT_MISO 19
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#define TFT_MOSI 23
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#define TFT_SCLK 18
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#define TFT_CS 5
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#define TFT_DC 19
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#define TFT_RST 4
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#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
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#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
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#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
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#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
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#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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#define SMOOTH_FONT
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// #define SPI_FREQUENCY 27000000
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#define SPI_FREQUENCY 40000000
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// #define SUPPORT_TRANSACTIONS
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