3a09daeab2
- [x] Move project to platformIO - [x] Bug rectangle on screen when 1milion shares - [x] Bug memory leaks - [x] Bug Reboots when received JSON contains some null values - Readme update with build troubleshooting TODO - [ ] Improve hashrate using Blockstream Jade miner code - [ ] Add blockHeight to screen - [ ] Add new screen with global mining stats - [ ] Add support to control BM1397
56 lines
2.6 KiB
C
56 lines
2.6 KiB
C
// This setup is for the RP2040 processor only when used with 8 bit parallel displays
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// See SetupX_Template.h for all options available
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#define USER_SETUP_ID 101
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////////////////////////////////////////////////////////////////////////////////////////////
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// Interface
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////////////////////////////////////////////////////////////////////////////////////////////
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#define TFT_PARALLEL_8_BIT
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////////////////////////////////////////////////////////////////////////////////////////////
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// Display driver type
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////////////////////////////////////////////////////////////////////////////////////////////
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#define ILI9481_DRIVER
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////////////////////////////////////////////////////////////////////////////////////////////
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// RP2040 pins used
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////////////////////////////////////////////////////////////////////////////////////////////
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//#define TFT_CS -1 // Do not define, chip select control pin permanently connected to 0V
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// These pins can be moved and are controlled directly by the library software
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#define TFT_DC 28 // Data Command control pin
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#define TFT_RST 2 // Reset pin
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//#define TFT_RD -1 // Do not define, read pin permanently connected to 3V3
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// Note: All the following pins are PIO hardware configured and driven
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// The pins are hard-coded at the moment and must not be changed here
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// Connections MUST use the pins below
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#define TFT_WR 22
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// PIO requires these to be sequentially increasing - do not change
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#define TFT_D0 6
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#define TFT_D1 7
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#define TFT_D2 8
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#define TFT_D3 9
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#define TFT_D4 10
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#define TFT_D5 11
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#define TFT_D6 12
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#define TFT_D7 13
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//*/
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////////////////////////////////////////////////////////////////////////////////////////////
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// Fonts to be available
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////////////////////////////////////////////////////////////////////////////////////////////
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#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
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#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
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#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
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#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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#define SMOOTH_FONT
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////////////////////////////////////////////////////////////////////////////////////////////
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