NerdNos-Firmware/Lib/TFT_eSPI/User_Setups/Setup27_RPi_ST7796_ESP32.h
BitMaker-hub 3a09daeab2 Move to PlatformIO
- [x]  Move project to platformIO
- [x]  Bug rectangle on screen when 1milion shares
- [x]  Bug memory leaks
- [x]  Bug Reboots when received JSON contains some null values
- Readme update with build troubleshooting
TODO
- [ ]  Improve hashrate using Blockstream Jade miner code
- [ ]  Add blockHeight to screen
- [ ]  Add new screen with global mining stats
- [ ]  Add support to control BM1397
2023-04-15 23:56:13 +02:00

103 lines
4.4 KiB
C

// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
#define USER_SETUP_ID 27
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Display type - only define if RPi display
#define RPI_DISPLAY_TYPE
// Only define one driver
#define ST7796_DRIVER
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// >>>>> EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP <<<<<
// The ESP32 hardware SPI can be mapped to any pins, these are the recommended default
#define TFT_MISO 19
#define TFT_MOSI 23
#define TFT_SCLK 18
#define TFT_CS 15 // Chip select control pin
#define TFT_DC 2 // Data Command control pin
#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
#define TOUCH_CS 22 // Chip select pin (T_CS) of touch screen
// ##################################################################################
//
// Section 2. Not used for ESP32
//
// ##################################################################################
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an RPi ST7796 MH4.0 display 80MHz is OK for ESP32, 40MHz maximum for ESP8266
// #define SPI_FREQUENCY 20000000
// #define SPI_FREQUENCY 40000000
#define SPI_FREQUENCY 80000000
// The ESP32 has 2 free SPI ports i.e. VSPI and HSPI, the VSPI is the default.
// If the VSPI port is in use and pins are not accessible (e.g. TTGO T-Beam)
// then uncomment the following line:
//#define USE_HSPI_PORT
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000