3a09daeab2
- [x] Move project to platformIO - [x] Bug rectangle on screen when 1milion shares - [x] Bug memory leaks - [x] Bug Reboots when received JSON contains some null values - Readme update with build troubleshooting TODO - [ ] Improve hashrate using Blockstream Jade miner code - [ ] Add blockHeight to screen - [ ] Add new screen with global mining stats - [ ] Add support to control BM1397
103 lines
4.4 KiB
C
103 lines
4.4 KiB
C
// USER DEFINED SETTINGS
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// Set driver type, fonts to be loaded, pins used and SPI control method etc
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//
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// See the User_Setup_Select.h file if you wish to be able to define multiple
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// setups and then easily select which setup file is used by the compiler.
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//
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// If this file is edited correctly then all the library example sketches should
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// run without the need to make any more changes for a particular hardware setup!
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#define USER_SETUP_ID 27
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// ##################################################################################
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//
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// Section 0. Call up the right driver file and any options for it
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//
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// ##################################################################################
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// Display type - only define if RPi display
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#define RPI_DISPLAY_TYPE
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// Only define one driver
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#define ST7796_DRIVER
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// ##################################################################################
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//
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// Section 1. Define the pins that are used to interface with the display here
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//
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// ##################################################################################
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// >>>>> EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP <<<<<
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// The ESP32 hardware SPI can be mapped to any pins, these are the recommended default
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#define TFT_MISO 19
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#define TFT_MOSI 23
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#define TFT_SCLK 18
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#define TFT_CS 15 // Chip select control pin
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#define TFT_DC 2 // Data Command control pin
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#define TFT_RST 4 // Reset pin (could connect to RST pin)
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//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
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#define TOUCH_CS 22 // Chip select pin (T_CS) of touch screen
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// ##################################################################################
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//
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// Section 2. Not used for ESP32
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//
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// ##################################################################################
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// ##################################################################################
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//
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// Section 3. Define the fonts that are to be used here
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//
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// ##################################################################################
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// Comment out the #defines below with // to stop that font being loaded
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// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
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// normally necessary. If all fonts are loaded the extra FLASH space required is
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// about 17Kbytes. To save FLASH space only enable the fonts you need!
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#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
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#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
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#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
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#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
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#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
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#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
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//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
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#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
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// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
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// this will save ~20kbytes of FLASH
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#define SMOOTH_FONT
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// ##################################################################################
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//
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// Section 4. Not used
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//
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// ##################################################################################
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// ##################################################################################
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//
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// Section 5. Other options
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//
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// ##################################################################################
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// Define the SPI clock frequency, this affects the graphics rendering speed. Too
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// fast and the TFT driver will not keep up and display corruption appears.
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// With an RPi ST7796 MH4.0 display 80MHz is OK for ESP32, 40MHz maximum for ESP8266
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// #define SPI_FREQUENCY 20000000
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// #define SPI_FREQUENCY 40000000
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#define SPI_FREQUENCY 80000000
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// The ESP32 has 2 free SPI ports i.e. VSPI and HSPI, the VSPI is the default.
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// If the VSPI port is in use and pins are not accessible (e.g. TTGO T-Beam)
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// then uncomment the following line:
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//#define USE_HSPI_PORT
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// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
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#define SPI_TOUCH_FREQUENCY 2500000
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