/*************************************************** Arduino TFT graphics library targeted at ESP8266 and ESP32 based boards. This is a stand-alone library that contains the hardware driver, the graphics functions and the proportional fonts. The built-in fonts 4, 6, 7 and 8 are Run Length Encoded (RLE) to reduce the FLASH footprint. Last review/edit by Bodmer: 04/02/22 ****************************************************/ // Stop fonts etc being loaded multiple times #ifndef _TFT_eSPIH_ #define _TFT_eSPIH_ #define TFT_ESPI_VERSION "2.5.23" // Bit level feature flags // Bit 0 set: viewport capability #define TFT_ESPI_FEATURES 1 /*************************************************************************************** ** Section 1: Load required header files ***************************************************************************************/ //Standard support #include #include #include /*************************************************************************************** ** Section 2: Load library and processor specific header files ***************************************************************************************/ // Include header file that defines the fonts loaded, the TFT drivers // available and the pins to be used, etc, etc #ifdef CONFIG_TFT_eSPI_ESPIDF #include "TFT_config.h" #endif // New ESP8266 board package uses ARDUINO_ARCH_ESP8266 // old package defined ESP8266 #if defined (ESP8266) #ifndef ARDUINO_ARCH_ESP8266 #define ARDUINO_ARCH_ESP8266 #endif #endif // The following lines allow the user setup to be included in the sketch folder, see // "Sketch_with_tft_setup" generic example. #if !defined __has_include #if !defined(DISABLE_ALL_LIBRARY_WARNINGS) #warning Compiler does not support __has_include, so sketches cannot define the setup #endif #else #if __has_include() // Include the sketch setup file #include #ifndef USER_SETUP_LOADED // Prevent loading further setups #define USER_SETUP_LOADED #endif #endif #endif #include // Handle FLASH based storage e.g. PROGMEM #if defined(ARDUINO_ARCH_RP2040) #undef pgm_read_byte #define pgm_read_byte(addr) (*(const unsigned char *)(addr)) #undef pgm_read_word #define pgm_read_word(addr) ({ \ typeof(addr) _addr = (addr); \ *(const unsigned short *)(_addr); \ }) #undef pgm_read_dword #define pgm_read_dword(addr) ({ \ typeof(addr) _addr = (addr); \ *(const unsigned long *)(_addr); \ }) #elif defined(__AVR__) #include #elif defined(ARDUINO_ARCH_ESP8266) || defined(ESP32) #include #else #ifndef PROGMEM #define PROGMEM #endif #endif // Include the processor specific drivers #if defined(CONFIG_IDF_TARGET_ESP32S3) #include "Processors/TFT_eSPI_ESP32_S3.h" #elif defined(CONFIG_IDF_TARGET_ESP32C3) #include "Processors/TFT_eSPI_ESP32_C3.h" #elif defined (ESP32) #include "Processors/TFT_eSPI_ESP32.h" #elif defined (ARDUINO_ARCH_ESP8266) #include "Processors/TFT_eSPI_ESP8266.h" #elif defined (STM32) #include "Processors/TFT_eSPI_STM32.h" #elif defined(ARDUINO_ARCH_RP2040) #include "Processors/TFT_eSPI_RP2040.h" #else #include "Processors/TFT_eSPI_Generic.h" #define GENERIC_PROCESSOR #endif /*************************************************************************************** ** Section 3: Interface setup ***************************************************************************************/ #ifndef TAB_COLOUR #define TAB_COLOUR 0 #endif // If the SPI frequency is not defined, set a default #ifndef SPI_FREQUENCY #define SPI_FREQUENCY 20000000 #endif // If the SPI read frequency is not defined, set a default #ifndef SPI_READ_FREQUENCY #define SPI_READ_FREQUENCY 10000000 #endif // Some ST7789 boards do not work with Mode 0 #ifndef TFT_SPI_MODE #if defined(ST7789_DRIVER) || defined(ST7789_2_DRIVER) #define TFT_SPI_MODE SPI_MODE3 #else #define TFT_SPI_MODE SPI_MODE0 #endif #endif // If the XPT2046 SPI frequency is not defined, set a default #ifndef SPI_TOUCH_FREQUENCY #define SPI_TOUCH_FREQUENCY 2500000 #endif #ifndef SPI_BUSY_CHECK #define SPI_BUSY_CHECK #endif // If half duplex SDA mode is defined then MISO pin should be -1 #ifdef TFT_SDA_READ #ifdef TFT_MISO #if TFT_MISO != -1 #undef TFT_MISO #define TFT_MISO -1 #warning TFT_MISO set to -1 #endif #endif #endif /*************************************************************************************** ** Section 4: Setup fonts ***************************************************************************************/ // Use GLCD font in error case where user requests a smooth font file // that does not exist (this is a temporary fix to stop ESP32 reboot) #ifdef SMOOTH_FONT #ifndef LOAD_GLCD #define LOAD_GLCD #endif #endif // Only load the fonts defined in User_Setup.h (to save space) // Set flag so RLE rendering code is optionally compiled #ifdef LOAD_GLCD #include #endif #ifdef LOAD_FONT2 #include #endif #ifdef LOAD_FONT4 #include #define LOAD_RLE #endif #ifdef LOAD_FONT6 #include #ifndef LOAD_RLE #define LOAD_RLE #endif #endif #ifdef LOAD_FONT7 #include #ifndef LOAD_RLE #define LOAD_RLE #endif #endif #ifdef LOAD_FONT8 #include #ifndef LOAD_RLE #define LOAD_RLE #endif #elif defined LOAD_FONT8N // Optional narrower version #define LOAD_FONT8 #include #ifndef LOAD_RLE #define LOAD_RLE #endif #endif #ifdef LOAD_GFXFF // We can include all the free fonts and they will only be built into // the sketch if they are used #include // Call up any user custom fonts #include #endif // #ifdef LOAD_GFXFF // Create a null default font in case some fonts not used (to prevent crash) const uint8_t widtbl_null[1] = {0}; PROGMEM const uint8_t chr_null[1] = {0}; PROGMEM const uint8_t* const chrtbl_null[1] = {chr_null}; // This is a structure to conveniently hold information on the default fonts // Stores pointer to font character image address table, width table and height typedef struct { const uint8_t *chartbl; const uint8_t *widthtbl; uint8_t height; uint8_t baseline; } fontinfo; // Now fill the structure const PROGMEM fontinfo fontdata [] = { #ifdef LOAD_GLCD { (const uint8_t *)font, widtbl_null, 0, 0 }, #else { (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 }, #endif // GLCD font (Font 1) does not have all parameters { (const uint8_t *)chrtbl_null, widtbl_null, 8, 7 }, #ifdef LOAD_FONT2 { (const uint8_t *)chrtbl_f16, widtbl_f16, chr_hgt_f16, baseline_f16}, #else { (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 }, #endif // Font 3 current unused { (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 }, #ifdef LOAD_FONT4 { (const uint8_t *)chrtbl_f32, widtbl_f32, chr_hgt_f32, baseline_f32}, #else { (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 }, #endif // Font 5 current unused { (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 }, #ifdef LOAD_FONT6 { (const uint8_t *)chrtbl_f64, widtbl_f64, chr_hgt_f64, baseline_f64}, #else { (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 }, #endif #ifdef LOAD_FONT7 { (const uint8_t *)chrtbl_f7s, widtbl_f7s, chr_hgt_f7s, baseline_f7s}, #else { (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 }, #endif #ifdef LOAD_FONT8 { (const uint8_t *)chrtbl_f72, widtbl_f72, chr_hgt_f72, baseline_f72} #else { (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 } #endif }; /*************************************************************************************** ** Section 5: Font datum enumeration ***************************************************************************************/ //These enumerate the text plotting alignment (reference datum point) #define TL_DATUM 0 // Top left (default) #define TC_DATUM 1 // Top centre #define TR_DATUM 2 // Top right #define ML_DATUM 3 // Middle left #define CL_DATUM 3 // Centre left, same as above #define MC_DATUM 4 // Middle centre #define CC_DATUM 4 // Centre centre, same as above #define MR_DATUM 5 // Middle right #define CR_DATUM 5 // Centre right, same as above #define BL_DATUM 6 // Bottom left #define BC_DATUM 7 // Bottom centre #define BR_DATUM 8 // Bottom right #define L_BASELINE 9 // Left character baseline (Line the 'A' character would sit on) #define C_BASELINE 10 // Centre character baseline #define R_BASELINE 11 // Right character baseline /*************************************************************************************** ** Section 6: Colour enumeration ***************************************************************************************/ // Default color definitions #define TFT_BLACK 0x0000 /* 0, 0, 0 */ #define TFT_NAVY 0x000F /* 0, 0, 128 */ #define TFT_DARKGREEN 0x03E0 /* 0, 128, 0 */ #define TFT_DARKCYAN 0x03EF /* 0, 128, 128 */ #define TFT_MAROON 0x7800 /* 128, 0, 0 */ #define TFT_PURPLE 0x780F /* 128, 0, 128 */ #define TFT_OLIVE 0x7BE0 /* 128, 128, 0 */ #define TFT_LIGHTGREY 0xD69A /* 211, 211, 211 */ #define TFT_DARKGREY 0x7BEF /* 128, 128, 128 */ #define TFT_BLUE 0x001F /* 0, 0, 255 */ #define TFT_GREEN 0x07E0 /* 0, 255, 0 */ #define TFT_CYAN 0x07FF /* 0, 255, 255 */ #define TFT_RED 0xF800 /* 255, 0, 0 */ #define TFT_MAGENTA 0xF81F /* 255, 0, 255 */ #define TFT_YELLOW 0xFFE0 /* 255, 255, 0 */ #define TFT_WHITE 0xFFFF /* 255, 255, 255 */ #define TFT_ORANGE 0xFDA0 /* 255, 180, 0 */ #define TFT_GREENYELLOW 0xB7E0 /* 180, 255, 0 */ #define TFT_PINK 0xFE19 /* 255, 192, 203 */ //Lighter pink, was 0xFC9F #define TFT_BROWN 0x9A60 /* 150, 75, 0 */ #define TFT_GOLD 0xFEA0 /* 255, 215, 0 */ #define TFT_SILVER 0xC618 /* 192, 192, 192 */ #define TFT_SKYBLUE 0x867D /* 135, 206, 235 */ #define TFT_VIOLET 0x915C /* 180, 46, 226 */ // Next is a special 16 bit colour value that encodes to 8 bits // and will then decode back to the same 16 bit value. // Convenient for 8 bit and 16 bit transparent sprites. #define TFT_TRANSPARENT 0x0120 // This is actually a dark green // Default palette for 4 bit colour sprites static const uint16_t default_4bit_palette[] PROGMEM = { TFT_BLACK, // 0 ^ TFT_BROWN, // 1 | TFT_RED, // 2 | TFT_ORANGE, // 3 | TFT_YELLOW, // 4 Colours 0-9 follow the resistor colour code! TFT_GREEN, // 5 | TFT_BLUE, // 6 | TFT_PURPLE, // 7 | TFT_DARKGREY, // 8 | TFT_WHITE, // 9 v TFT_CYAN, // 10 Blue+green mix TFT_MAGENTA, // 11 Blue+red mix TFT_MAROON, // 12 Darker red colour TFT_DARKGREEN,// 13 Darker green colour TFT_NAVY, // 14 Darker blue colour TFT_PINK // 15 }; /*************************************************************************************** ** Section 7: Diagnostic support ***************************************************************************************/ // #define TFT_eSPI_DEBUG // Switch on debug support serial messages (not used yet) // #define TFT_eSPI_FNx_DEBUG // Switch on debug support for function "x" (not used yet) // This structure allows sketches to retrieve the user setup parameters at runtime // by calling getSetup(), zero impact on code size unless used, mainly for diagnostics typedef struct { String version = TFT_ESPI_VERSION; String setup_info; // Setup reference name available to use in a user setup uint32_t setup_id; // ID available to use in a user setup int32_t esp; // Processor code uint8_t trans; // SPI transaction support uint8_t serial; // Serial (SPI) or parallel #ifndef GENERIC_PROCESSOR uint8_t port; // SPI port #endif uint8_t overlap; // ESP8266 overlap mode uint8_t interface; // Interface type uint16_t tft_driver; // Hexadecimal code uint16_t tft_width; // Rotation 0 width and height uint16_t tft_height; uint8_t r0_x_offset; // Display offsets, not all used yet uint8_t r0_y_offset; uint8_t r1_x_offset; uint8_t r1_y_offset; uint8_t r2_x_offset; uint8_t r2_y_offset; uint8_t r3_x_offset; uint8_t r3_y_offset; int8_t pin_tft_mosi; // SPI pins int8_t pin_tft_miso; int8_t pin_tft_clk; int8_t pin_tft_cs; int8_t pin_tft_dc; // Control pins int8_t pin_tft_rd; int8_t pin_tft_wr; int8_t pin_tft_rst; int8_t pin_tft_d0; // Parallel port pins int8_t pin_tft_d1; int8_t pin_tft_d2; int8_t pin_tft_d3; int8_t pin_tft_d4; int8_t pin_tft_d5; int8_t pin_tft_d6; int8_t pin_tft_d7; int8_t pin_tft_led; int8_t pin_tft_led_on; int8_t pin_tch_cs; // Touch chip select pin int16_t tft_spi_freq;// TFT write SPI frequency int16_t tft_rd_freq; // TFT read SPI frequency int16_t tch_spi_freq;// Touch controller read/write SPI frequency } setup_t; /*************************************************************************************** ** Section 8: Class member and support functions ***************************************************************************************/ // Callback prototype for smooth font pixel colour read typedef uint16_t (*getColorCallback)(uint16_t x, uint16_t y); // Class functions and variables class TFT_eSPI : public Print { friend class TFT_eSprite; // Sprite class has access to protected members //--------------------------------------- public ------------------------------------// public: TFT_eSPI(int16_t _W = TFT_WIDTH, int16_t _H = TFT_HEIGHT); // init() and begin() are equivalent, begin() included for backwards compatibility // Sketch defined tab colour option is for ST7735 displays only void init(uint8_t tc = TAB_COLOUR), begin(uint8_t tc = TAB_COLOUR); // These are virtual so the TFT_eSprite class can override them with sprite specific functions virtual void drawPixel(int32_t x, int32_t y, uint32_t color), drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg, uint8_t size), drawLine(int32_t xs, int32_t ys, int32_t xe, int32_t ye, uint32_t color), drawFastVLine(int32_t x, int32_t y, int32_t h, uint32_t color), drawFastHLine(int32_t x, int32_t y, int32_t w, uint32_t color), fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t color); virtual int16_t drawChar(uint16_t uniCode, int32_t x, int32_t y, uint8_t font), drawChar(uint16_t uniCode, int32_t x, int32_t y), height(void), width(void); // Read the colour of a pixel at x,y and return value in 565 format virtual uint16_t readPixel(int32_t x, int32_t y); virtual void setWindow(int32_t xs, int32_t ys, int32_t xe, int32_t ye); // Note: start + end coordinates // Push (aka write pixel) colours to the set window virtual void pushColor(uint16_t color); // These are non-inlined to enable override virtual void begin_nin_write(); virtual void end_nin_write(); void setRotation(uint8_t r); // Set the display image orientation to 0, 1, 2 or 3 uint8_t getRotation(void); // Read the current rotation // Change the origin position from the default top left // Note: setRotation, setViewport and resetViewport will revert origin to top left corner of screen/sprite void setOrigin(int32_t x, int32_t y); int32_t getOriginX(void); int32_t getOriginY(void); void invertDisplay(bool i); // Tell TFT to invert all displayed colours // The TFT_eSprite class inherits the following functions (not all are useful to Sprite class void setAddrWindow(int32_t xs, int32_t ys, int32_t w, int32_t h); // Note: start coordinates + width and height // Viewport commands, see "Viewport_Demo" sketch void setViewport(int32_t x, int32_t y, int32_t w, int32_t h, bool vpDatum = true); bool checkViewport(int32_t x, int32_t y, int32_t w, int32_t h); int32_t getViewportX(void); int32_t getViewportY(void); int32_t getViewportWidth(void); int32_t getViewportHeight(void); bool getViewportDatum(void); void frameViewport(uint16_t color, int32_t w); void resetViewport(void); // Clip input window to viewport bounds, return false if whole area is out of bounds bool clipAddrWindow(int32_t* x, int32_t* y, int32_t* w, int32_t* h); // Clip input window area to viewport bounds, return false if whole area is out of bounds bool clipWindow(int32_t* xs, int32_t* ys, int32_t* xe, int32_t* ye); // Push (aka write pixel) colours to the TFT (use setAddrWindow() first) void pushColor(uint16_t color, uint32_t len), // Deprecated, use pushBlock() pushColors(uint16_t *data, uint32_t len, bool swap = true), // With byte swap option pushColors(uint8_t *data, uint32_t len); // Deprecated, use pushPixels() // Write a solid block of a single colour void pushBlock(uint16_t color, uint32_t len); // Write a set of pixels stored in memory, use setSwapBytes(true/false) function to correct endianess void pushPixels(const void * data_in, uint32_t len); // Support for half duplex (bi-directional SDA) SPI bus where MOSI must be switched to input #ifdef TFT_SDA_READ #if defined (TFT_eSPI_ENABLE_8_BIT_READ) uint8_t tft_Read_8(void); // Read 8 bit value from TFT command register #endif void begin_SDA_Read(void); // Begin a read on a half duplex (bi-directional SDA) SPI bus - sets MOSI to input void end_SDA_Read(void); // Restore MOSI to output #endif // Graphics drawing void fillScreen(uint32_t color), drawRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t color), drawRoundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t radius, uint32_t color), fillRoundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t radius, uint32_t color); void fillRectVGradient(int16_t x, int16_t y, int16_t w, int16_t h, uint32_t color1, uint32_t color2); void fillRectHGradient(int16_t x, int16_t y, int16_t w, int16_t h, uint32_t color1, uint32_t color2); void drawCircle(int32_t x, int32_t y, int32_t r, uint32_t color), drawCircleHelper(int32_t x, int32_t y, int32_t r, uint8_t cornername, uint32_t color), fillCircle(int32_t x, int32_t y, int32_t r, uint32_t color), fillCircleHelper(int32_t x, int32_t y, int32_t r, uint8_t cornername, int32_t delta, uint32_t color), drawEllipse(int16_t x, int16_t y, int32_t rx, int32_t ry, uint16_t color), fillEllipse(int16_t x, int16_t y, int32_t rx, int32_t ry, uint16_t color), // Corner 1 Corner 2 Corner 3 drawTriangle(int32_t x1,int32_t y1, int32_t x2,int32_t y2, int32_t x3,int32_t y3, uint32_t color), fillTriangle(int32_t x1,int32_t y1, int32_t x2,int32_t y2, int32_t x3,int32_t y3, uint32_t color); // Smooth (anti-aliased) graphics drawing // Draw a pixel blended with the background pixel colour (bg_color) specified, return blended colour // If the bg_color is not specified, the background pixel colour will be read from TFT or sprite uint16_t drawPixel(int32_t x, int32_t y, uint32_t color, uint8_t alpha, uint32_t bg_color = 0x00FFFFFF); // Draw an anti-aliased (smooth) arc between start and end angles. Arc ends are anti-aliased. // By default the arc is drawn with square ends unless the "roundEnds" parameter is included and set true // Angle = 0 is at 6 o'clock position, 90 at 9 o'clock etc. The angles must be in range 0-360 or they will be clipped to these limits // The start angle may be larger than the end angle. Arcs are always drawn clockwise from the start angle. void drawSmoothArc(int32_t x, int32_t y, int32_t r, int32_t ir, uint32_t startAngle, uint32_t endAngle, uint32_t fg_color, uint32_t bg_color, bool roundEnds = false); // As per "drawSmoothArc" except the ends of the arc are NOT anti-aliased, this facilitates dynamic arc length changes with // arc segments and ensures clean segment joints. // The sides of the arc are anti-aliased by default. If smoothArc is false sides will NOT be anti-aliased void drawArc(int32_t x, int32_t y, int32_t r, int32_t ir, uint32_t startAngle, uint32_t endAngle, uint32_t fg_color, uint32_t bg_color, bool smoothArc = true); // Draw an anti-aliased filled circle at x, y with radius r // Note: The thickness of line is 3 pixels to reduce the visible "braiding" effect of anti-aliasing narrow lines // this means the inner anti-alias zone is always at r-1 and the outer zone at r+1 void drawSmoothCircle(int32_t x, int32_t y, int32_t r, uint32_t fg_color, uint32_t bg_color); // Draw an anti-aliased filled circle at x, y with radius r // If bg_color is not included the background pixel colour will be read from TFT or sprite void fillSmoothCircle(int32_t x, int32_t y, int32_t r, uint32_t color, uint32_t bg_color = 0x00FFFFFF); // Draw a rounded rectangle that has a line thickness of r-ir+1 and bounding box defined by x,y and w,h // The outer corner radius is r, inner corner radius is ir // The inside and outside of the border are anti-aliased void drawSmoothRoundRect(int32_t x, int32_t y, int32_t r, int32_t ir, int32_t w, int32_t h, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF, uint8_t quadrants = 0xF); // Draw a filled rounded rectangle , corner radius r and bounding box defined by x,y and w,h void fillSmoothRoundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t radius, uint32_t color, uint32_t bg_color = 0x00FFFFFF); // Draw a small anti-aliased filled circle at ax,ay with radius r (uses drawWideLine) // If bg_color is not included the background pixel colour will be read from TFT or sprite void drawSpot(float ax, float ay, float r, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF); // Draw an anti-aliased wide line from ax,ay to bx,by width wd with radiused ends (radius is wd/2) // If bg_color is not included the background pixel colour will be read from TFT or sprite void drawWideLine(float ax, float ay, float bx, float by, float wd, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF); // Draw an anti-aliased wide line from ax,ay to bx,by with different width at each end aw, bw and with radiused ends // If bg_color is not included the background pixel colour will be read from TFT or sprite void drawWedgeLine(float ax, float ay, float bx, float by, float aw, float bw, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF); // Image rendering // Swap the byte order for pushImage() and pushPixels() - corrects endianness void setSwapBytes(bool swap); bool getSwapBytes(void); // Draw bitmap void drawBitmap( int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t fgcolor), drawBitmap( int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t fgcolor, uint16_t bgcolor), drawXBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t fgcolor), drawXBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t fgcolor, uint16_t bgcolor), setBitmapColor(uint16_t fgcolor, uint16_t bgcolor); // Define the 2 colours for 1bpp sprites // Set TFT pivot point (use when rendering rotated sprites) void setPivot(int16_t x, int16_t y); int16_t getPivotX(void), // Get pivot x getPivotY(void); // Get pivot y // The next functions can be used as a pair to copy screen blocks (or horizontal/vertical lines) to another location // Read a block of pixels to a data buffer, buffer is 16 bit and the size must be at least w * h void readRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t *data); // Write a block of pixels to the screen which have been read by readRect() void pushRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t *data); // These are used to render images or sprites stored in RAM arrays (used by Sprite class for 16bpp Sprites) void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t *data); void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t *data, uint16_t transparent); // These are used to render images stored in FLASH (PROGMEM) void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const uint16_t *data, uint16_t transparent); void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const uint16_t *data); // These are used by Sprite class pushSprite() member function for 1, 4 and 8 bits per pixel (bpp) colours // They are not intended to be used with user sketches (but could be) // Set bpp8 true for 8bpp sprites, false otherwise. The cmap pointer must be specified for 4bpp void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, uint8_t *data, bool bpp8 = true, uint16_t *cmap = nullptr); void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, uint8_t *data, uint8_t transparent, bool bpp8 = true, uint16_t *cmap = nullptr); // FLASH version void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const uint8_t *data, bool bpp8, uint16_t *cmap = nullptr); // Render a 16 bit colour image with a 1bpp mask void pushMaskedImage(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t *img, uint8_t *mask); // This next function has been used successfully to dump the TFT screen to a PC for documentation purposes // It reads a screen area and returns the 3 RGB 8 bit colour values of each pixel in the buffer // Set w and h to 1 to read 1 pixel's colour. The data buffer must be at least w * h * 3 bytes void readRectRGB(int32_t x, int32_t y, int32_t w, int32_t h, uint8_t *data); // Text rendering - value returned is the pixel width of the rendered text int16_t drawNumber(long intNumber, int32_t x, int32_t y, uint8_t font), // Draw integer using specified font number drawNumber(long intNumber, int32_t x, int32_t y), // Draw integer using current font // Decimal is the number of decimal places to render // Use with setTextDatum() to position values on TFT, and setTextPadding() to blank old displayed values drawFloat(float floatNumber, uint8_t decimal, int32_t x, int32_t y, uint8_t font), // Draw float using specified font number drawFloat(float floatNumber, uint8_t decimal, int32_t x, int32_t y), // Draw float using current font // Handle char arrays // Use with setTextDatum() to position string on TFT, and setTextPadding() to blank old displayed strings drawString(const char *string, int32_t x, int32_t y, uint8_t font), // Draw string using specified font number drawString(const char *string, int32_t x, int32_t y), // Draw string using current font drawString(const String& string, int32_t x, int32_t y, uint8_t font),// Draw string using specified font number drawString(const String& string, int32_t x, int32_t y), // Draw string using current font drawCentreString(const char *string, int32_t x, int32_t y, uint8_t font), // Deprecated, use setTextDatum() and drawString() drawRightString(const char *string, int32_t x, int32_t y, uint8_t font), // Deprecated, use setTextDatum() and drawString() drawCentreString(const String& string, int32_t x, int32_t y, uint8_t font),// Deprecated, use setTextDatum() and drawString() drawRightString(const String& string, int32_t x, int32_t y, uint8_t font); // Deprecated, use setTextDatum() and drawString() // Text rendering and font handling support funtions void setCursor(int16_t x, int16_t y), // Set cursor for tft.print() setCursor(int16_t x, int16_t y, uint8_t font); // Set cursor and font number for tft.print() int16_t getCursorX(void), // Read current cursor x position (moves with tft.print()) getCursorY(void); // Read current cursor y position void setTextColor(uint16_t color), // Set character (glyph) color only (background not over-written) setTextColor(uint16_t fgcolor, uint16_t bgcolor, bool bgfill = false), // Set character (glyph) foreground and background colour, optional background fill for smooth fonts setTextSize(uint8_t size); // Set character size multiplier (this increases pixel size) void setTextWrap(bool wrapX, bool wrapY = false); // Turn on/off wrapping of text in TFT width and/or height void setTextDatum(uint8_t datum); // Set text datum position (default is top left), see Section 6 above uint8_t getTextDatum(void); void setTextPadding(uint16_t x_width); // Set text padding (background blanking/over-write) width in pixels uint16_t getTextPadding(void); // Get text padding #ifdef LOAD_GFXFF void setFreeFont(const GFXfont *f = NULL), // Select the GFX Free Font setTextFont(uint8_t font); // Set the font number to use in future #else void setFreeFont(uint8_t font), // Not used, historical fix to prevent an error setTextFont(uint8_t font); // Set the font number to use in future #endif int16_t textWidth(const char *string, uint8_t font), // Returns pixel width of string in specified font textWidth(const char *string), // Returns pixel width of string in current font textWidth(const String& string, uint8_t font), // As above for String types textWidth(const String& string), fontHeight(int16_t font), // Returns pixel height of string in specified font fontHeight(void); // Returns pixel width of string in current font // Used by library and Smooth font class to extract Unicode point codes from a UTF8 encoded string uint16_t decodeUTF8(uint8_t *buf, uint16_t *index, uint16_t remaining), decodeUTF8(uint8_t c); // Support function to UTF8 decode and draw characters piped through print stream size_t write(uint8_t); // size_t write(const uint8_t *buf, size_t len); // Used by Smooth font class to fetch a pixel colour for the anti-aliasing void setCallback(getColorCallback getCol); uint16_t fontsLoaded(void); // Each bit in returned value represents a font type that is loaded - used for debug/error handling only // Low level read/write void spiwrite(uint8_t); // legacy support only #ifdef RM68120_DRIVER void writecommand(uint16_t c); // Send a 16 bit command, function resets DC/RS high ready for data void writeRegister8(uint16_t c, uint8_t d); // Write 8 bit data data to 16 bit command register void writeRegister16(uint16_t c, uint16_t d); // Write 16 bit data data to 16 bit command register #else void writecommand(uint8_t c); // Send an 8 bit command, function resets DC/RS high ready for data #endif void writedata(uint8_t d); // Send data with DC/RS set high void commandList(const uint8_t *addr); // Send a initialisation sequence to TFT stored in FLASH uint8_t readcommand8( uint8_t cmd_function, uint8_t index = 0); // read 8 bits from TFT uint16_t readcommand16(uint8_t cmd_function, uint8_t index = 0); // read 16 bits from TFT uint32_t readcommand32(uint8_t cmd_function, uint8_t index = 0); // read 32 bits from TFT // Colour conversion // Convert 8 bit red, green and blue to 16 bits uint16_t color565(uint8_t red, uint8_t green, uint8_t blue); // Convert 8 bit colour to 16 bits uint16_t color8to16(uint8_t color332); // Convert 16 bit colour to 8 bits uint8_t color16to8(uint16_t color565); // Convert 16 bit colour to/from 24 bit, R+G+B concatenated into LS 24 bits uint32_t color16to24(uint16_t color565); uint32_t color24to16(uint32_t color888); // Alpha blend 2 colours, see generic "alphaBlend_Test" example // alpha = 0 = 100% background colour // alpha = 255 = 100% foreground colour inline uint16_t alphaBlend(uint8_t alpha, uint16_t fgc, uint16_t bgc); // 16 bit colour alphaBlend with alpha dither (dither reduces colour banding) uint16_t alphaBlend(uint8_t alpha, uint16_t fgc, uint16_t bgc, uint8_t dither); // 24 bit colour alphaBlend with optional alpha dither uint32_t alphaBlend24(uint8_t alpha, uint32_t fgc, uint32_t bgc, uint8_t dither = 0); // Direct Memory Access (DMA) support functions // These can be used for SPI writes when using the ESP32 (original) or STM32 processors. // DMA also works on a RP2040 processor with PIO based SPI and parallel (8 and 16 bit) interfaces // Bear in mind DMA will only be of benefit in particular circumstances and can be tricky // to manage by noobs. The functions have however been designed to be noob friendly and // avoid a few DMA behaviour "gotchas". // // At best you will get a 2x TFT rendering performance improvement when using DMA because // this library handles the SPI bus so efficiently during normal (non DMA) transfers. The best // performance improvement scenario is the DMA transfer time is exactly the same as the time it // takes for the processor to prepare the next image buffer and initiate another DMA transfer. // // DMA transfer to the TFT is done while the processor moves on to handle other tasks. Bear // this in mind and watch out for "gotchas" like the image buffer going out of scope as the // processor leaves a function or its content being changed while the DMA engine is reading it. // // The compiler MAY change the implied scope of a buffer which has been set aside by creating // an array. For example a buffer defined before a "for-next" loop may get de-allocated when // the loop ends. To avoid this use, for example, malloc() and free() to take control of when // the buffer space is available and ensure it is not released until DMA is complete. // // Clearly you should not modify a buffer that is being DMA'ed to the TFT until the DMA is over. // Use the dmaBusy() function to check this. Use tft.startWrite() before invoking DMA so the // TFT chip select stays low. If you use tft.endWrite() before DMA is complete then the endWrite // function will wait for the DMA to complete, so this may defeat any DMA performance benefit. // bool initDMA(bool ctrl_cs = false); // Initialise the DMA engine and attach to SPI bus - typically used in setup() // Parameter "true" enables DMA engine control of TFT chip select (ESP32 only) // For ESP32 only, TFT reads will not work if parameter is true void deInitDMA(void); // De-initialise the DMA engine and detach from SPI bus - typically not used // Push an image to the TFT using DMA, buffer is optional and grabs (double buffers) a copy of the image // Use the buffer if the image data will get over-written or destroyed while DMA is in progress // // Note 1: If swapping colour bytes is defined, and the double buffer option is NOT used, then the bytes // in the original image buffer content will be byte swapped by the function before DMA is initiated. // // Note 2: If part of the image will be off screen or outside of a set viewport, then the the original // image buffer content will be altered to a correctly clipped image before DMA is initiated. // // The function will wait for the last DMA to complete if it is called while a previous DMA is still // in progress, this simplifies the sketch and helps avoid "gotchas". void pushImageDMA(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t* data, uint16_t* buffer = nullptr); #if defined (ESP32) // ESP32 only at the moment // For case where pointer is a const and the image data must not be modified (clipped or byte swapped) void pushImageDMA(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t const* data); #endif // Push a block of pixels into a window set up using setAddrWindow() void pushPixelsDMA(uint16_t* image, uint32_t len); // Check if the DMA is complete - use while(tft.dmaBusy); for a blocking wait bool dmaBusy(void); // returns true if DMA is still in progress void dmaWait(void); // wait until DMA is complete bool DMA_Enabled = false; // Flag for DMA enabled state uint8_t spiBusyCheck = 0; // Number of ESP32 transfer buffers to check // Bare metal functions void startWrite(void); // Begin SPI transaction void writeColor(uint16_t color, uint32_t len); // Deprecated, use pushBlock() void endWrite(void); // End SPI transaction // Set/get an arbitrary library configuration attribute or option // Use to switch ON/OFF capabilities such as UTF8 decoding - each attribute has a unique ID // id = 0: reserved - may be used in future to reset all attributes to a default state // id = 1: Turn on (a=true) or off (a=false) GLCD cp437 font character error correction // id = 2: Turn on (a=true) or off (a=false) UTF8 decoding // id = 3: Enable or disable use of ESP32 PSRAM (if available) #define CP437_SWITCH 1 #define UTF8_SWITCH 2 #define PSRAM_ENABLE 3 void setAttribute(uint8_t id = 0, uint8_t a = 0); // Set attribute value uint8_t getAttribute(uint8_t id = 0); // Get attribute value // Used for diagnostic sketch to see library setup adopted by compiler, see Section 7 above void getSetup(setup_t& tft_settings); // Sketch provides the instance to populate bool verifySetupID(uint32_t id); // Global variables static SPIClass& getSPIinstance(void); // Get SPI class handle uint32_t textcolor, textbgcolor; // Text foreground and background colours uint32_t bitmap_fg, bitmap_bg; // Bitmap foreground (bit=1) and background (bit=0) colours uint8_t textfont, // Current selected font number textsize, // Current font size multiplier textdatum, // Text reference datum rotation; // Display rotation (0-3) uint8_t decoderState = 0; // UTF8 decoder state - not for user access uint16_t decoderBuffer; // Unicode code-point buffer - not for user access //--------------------------------------- private ------------------------------------// private: // Legacy begin and end prototypes - deprecated TODO: delete void spi_begin(); void spi_end(); void spi_begin_read(); void spi_end_read(); // New begin and end prototypes // begin/end a TFT write transaction // For SPI bus the transmit clock rate is set inline void begin_tft_write() __attribute__((always_inline)); inline void end_tft_write() __attribute__((always_inline)); // begin/end a TFT read transaction // For SPI bus: begin lowers SPI clock rate, end reinstates transmit clock rate inline void begin_tft_read() __attribute__((always_inline)); inline void end_tft_read() __attribute__((always_inline)); // Initialise the data bus GPIO and hardware interfaces void initBus(void); // Temporary library development function TODO: remove need for this void pushSwapBytePixels(const void* data_in, uint32_t len); // Same as setAddrWindow but exits with CGRAM in read mode void readAddrWindow(int32_t xs, int32_t ys, int32_t w, int32_t h); // Byte read prototype uint8_t readByte(void); // GPIO parallel bus input/output direction control void busDir(uint32_t mask, uint8_t mode); // Single GPIO input/output direction control void gpioMode(uint8_t gpio, uint8_t mode); // Smooth graphics helper uint8_t sqrt_fraction(uint32_t num); // Helper function: calculate distance of a point from a finite length line between two points float wedgeLineDistance(float pax, float pay, float bax, float bay, float dr); // Display variant settings uint8_t tabcolor, // ST7735 screen protector "tab" colour (now invalid) colstart = 0, rowstart = 0; // Screen display area to CGRAM area coordinate offsets // Port and pin masks for control signals (ESP826 only) - TODO: remove need for this volatile uint32_t *dcport, *csport; uint32_t cspinmask, dcpinmask, wrpinmask, sclkpinmask; #if defined(ESP32_PARALLEL) // Bit masks for ESP32 parallel bus interface uint32_t xclr_mask, xdir_mask; // Port set/clear and direction control masks // Lookup table for ESP32 parallel bus interface uses 1kbyte RAM, uint32_t xset_mask[256]; // Makes Sprite rendering test 33% faster, for slower macro equivalent // see commented out #define set_mask(C) within TFT_eSPI_ESP32.h #endif //uint32_t lastColor = 0xFFFF; // Last colour - used to minimise bit shifting overhead getColorCallback getColor = nullptr; // Smooth font callback function pointer bool locked, inTransaction, lockTransaction; // SPI transaction and mutex lock flags //-------------------------------------- protected ----------------------------------// protected: //int32_t win_xe, win_ye; // Window end coords - not needed int32_t _init_width, _init_height; // Display w/h as input, used by setRotation() int32_t _width, _height; // Display w/h as modified by current rotation int32_t addr_row, addr_col; // Window position - used to minimise window commands int16_t _xPivot; // TFT x pivot point coordinate for rotated Sprites int16_t _yPivot; // TFT x pivot point coordinate for rotated Sprites // Viewport variables int32_t _vpX, _vpY, _vpW, _vpH; // Note: x start, y start, x end + 1, y end + 1 int32_t _xDatum; int32_t _yDatum; int32_t _xWidth; int32_t _yHeight; bool _vpDatum; bool _vpOoB; int32_t cursor_x, cursor_y, padX; // Text cursor x,y and padding setting int32_t bg_cursor_x; // Background fill cursor int32_t last_cursor_x; // Previous text cursor position when fill used uint32_t fontsloaded; // Bit field of fonts loaded uint8_t glyph_ab, // Smooth font glyph delta Y (height) above baseline glyph_bb; // Smooth font glyph delta Y (height) below baseline bool isDigits; // adjust bounding box for numbers to reduce visual jiggling bool textwrapX, textwrapY; // If set, 'wrap' text at right and optionally bottom edge of display bool _swapBytes; // Swap the byte order for TFT pushImage() bool _booted; // init() or begin() has already run once // User sketch manages these via set/getAttribute() bool _cp437; // If set, use correct CP437 charset (default is ON) bool _utf8; // If set, use UTF-8 decoder in print stream 'write()' function (default ON) bool _psram_enable; // Enable PSRAM use for library functions (TBD) and Sprites uint32_t _lastColor; // Buffered value of last colour used bool _fillbg; // Fill background flag (just for for smooth fonts at the moment) #if defined (SSD1963_DRIVER) uint16_t Cswap; // Swap buffer for SSD1963 uint8_t r6, g6, b6; // RGB buffer for SSD1963 #endif #ifdef LOAD_GFXFF GFXfont *gfxFont; #endif /*************************************************************************************** ** Section 9: TFT_eSPI class conditional extensions ***************************************************************************************/ // Load the Touch extension #ifdef TOUCH_CS #if defined (TFT_PARALLEL_8_BIT) || defined (RP2040_PIO_INTERFACE) #if !defined(DISABLE_ALL_LIBRARY_WARNINGS) #error >>>>------>> Touch functions not supported in 8/16 bit parallel mode or with RP2040 PIO. #endif #else #include "Extensions/Touch.h" // Loaded if TOUCH_CS is defined by user #endif #else #if !defined(DISABLE_ALL_LIBRARY_WARNINGS) #warning >>>>------>> TOUCH_CS pin not defined, TFT_eSPI touch functions will not be available! #endif #endif // Load the Anti-aliased font extension #ifdef SMOOTH_FONT #include "Extensions/Smooth_font.h" // Loaded if SMOOTH_FONT is defined by user #endif }; // End of class TFT_eSPI // Swap any type template static inline void transpose(T& a, T& b) { T t = a; a = b; b = t; } /*************************************************************************************** ** Section 10: Additional extension classes ***************************************************************************************/ // Load the Button Class #include "Extensions/Button.h" // Load the Sprite Class #include "Extensions/Sprite.h" #endif // ends #ifndef _TFT_eSPIH_