added consts for display rotation for clarification
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@ -1,5 +1,6 @@
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#include "displayDriver.h"
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#ifdef AMOLED_DISPLAY
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#include <rm67162.h>
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@ -10,6 +11,7 @@
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#include "version.h"
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#include "monitor.h"
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#include "OpenFontRender.h"
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#include "rotation.h"
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#define WIDTH 536
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#define HEIGHT 240
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@ -30,7 +32,8 @@ TFT_eSprite background = TFT_eSprite(&tft);
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void amoledDisplay_Init(void)
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{
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rm67162_init();
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lcd_setRotation(1);
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// lcd_setRotation(1);
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lcd_setRotation(LANDSCAPE);
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background.createSprite(WIDTH, HEIGHT);
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background.setSwapBytes(true);
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@ -51,11 +54,11 @@ void amoledDisplay_AlternateScreenState(void)
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screen_state ^= 1;
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}
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int screen_rotation = 1;
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int screen_rotation = LANDSCAPE;
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void amoledDisplay_AlternateRotation(void)
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{
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screen_rotation == 1 ? lcd_setRotation(3) : lcd_setRotation(1);
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screen_rotation ^= 1;
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screen_rotation = flipRotation(screen_rotation);
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screen_rotation ^= 1;
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}
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void amoledDisplay_MinerScreen(unsigned long mElapsed)
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@ -9,6 +9,7 @@
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#include "version.h"
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#include "monitor.h"
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#include "OpenFontRender.h"
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#include "rotation.h"
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#ifdef USE_LED
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#include <FastLED.h>
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@ -85,7 +86,8 @@ void dongleDisplay_Init(void)
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#endif // USE_LED
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tft.init();
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tft.setRotation(3);
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// tft.setRotation(ROTATION_270);
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tft.setRotation(LANDSCAPE_INVERTED);
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tft.setSwapBytes(true);
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background.createSprite(BUFFER_WIDTH, BUFFER_HEIGHT);
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background.setSwapBytes(true);
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@ -110,7 +112,7 @@ void dongleDisplay_AlternateScreenState(void)
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void dongleDisplay_AlternateRotation(void)
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{
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tft.getRotation() == 1 ? tft.setRotation(3) : tft.setRotation(1);
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tft.setRotation(flipRotation(tft.getRotation()));
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}
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void dongleDisplay_MinerScreen(unsigned long mElapsed)
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@ -12,6 +12,7 @@
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#include "monitor.h"
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#include "OpenFontRender.h"
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#include <SPI.h>
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#include "rotation.h"
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#define WIDTH 130 //320
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#define HEIGHT 170
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@ -31,7 +32,8 @@ bool hasChangedScreen = true;
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void esp32_2432S028R_Init(void)
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{
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tft.init();
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tft.setRotation(1);
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// tft.setRotation(1);
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tft.setRotation(ROTATION_90);
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#ifdef ESP32_2432S028_2USB
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/*
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In addition to TFT_INVERSION this adjusts the gamma curve to have better
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@ -79,7 +81,7 @@ void esp32_2432S028R_AlternateScreenState(void)
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void esp32_2432S028R_AlternateRotation(void)
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{
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tft.getRotation() == 1 ? tft.setRotation(3) : tft.setRotation(1);
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tft.setRotation(flipRotation(tft.getRotation()));
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hasChangedScreen = true;
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}
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@ -9,6 +9,7 @@
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#include "media/Free_Fonts.h"
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#include "version.h"
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#include "monitor.h"
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#include "rotation.h"
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#define WIDTH 80
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#define HEIGHT 160
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@ -21,7 +22,8 @@ int screen_state = 1;
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void m5stickCDriver_Init(void)
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{
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M5.begin();
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M5.Lcd.setRotation(1);
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// M5.Lcd.setRotation(1);
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M5.Lcd.setRotation(LANDSCAPE);
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M5.Lcd.setTextSize(1);
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M5.Lcd.fillScreen(BLACK);
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M5.Axp.ScreenBreath(10); //screen brightness 7-15
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@ -42,8 +44,7 @@ void m5stickCDriver_AlternateScreenState(void)
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void m5stickCDriver_AlternateRotation(void)
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{
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if (M5.Lcd.getRotation() == 3) M5.Lcd.setRotation(1);
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else M5.Lcd.setRotation(3);
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M5.Lcd.setRotation(flipRotation(M5.Lcd.getRotation()));
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}
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void m5stickCDriver_MinerScreen(unsigned long mElapsed)
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42
src/drivers/displays/rotation.h
Normal file
42
src/drivers/displays/rotation.h
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@ -0,0 +1,42 @@
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//
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// Rotation can be 0, 90, 180 or 270 degrees, but TFT_eSPI cryptically
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// identifies these as 0, 1, 2, and 3. ?!?!?!?!?!?
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//
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// Created by dwight on 3/14/24.
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//
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#ifndef NERDMINER_V2_ROTATION_H
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// Rotation value 0 sets the display to a portrait (tall) mode, with the USB jack at the top right.
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#define ROTATION_0 0
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#define PORTRAIT ROTATION_0
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// Rotation 1 is landscape (wide) mode, with the USB jack at the bottom right.
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#define ROTATION_90 1
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#define LANDSCAPE ROTATION_90
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// Rotation value 2 is also a portrait mode, with the USB jack at the bottom left.
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#define ROTATION_180 2
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#define PORTRAIT_INVERTED ROTATION_180
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// Rotation 3 is also landscape, but with the USB jack at the top left.
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#define ROTATION_270 3
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#define LANDSCAPE_INVERTED ROTATION_270
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// Helper function to rotate display left (-90 deg)
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int rotationLeft(int d) {
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return (d-ROTATION_90) % 4;
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}
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// Helper function to rotate display right (90 deg)
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int rotationRight(int d) {
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return (d+ROTATION_90) % 4;
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}
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// Helper function to rotate display 180 deg
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int flipRotation(int d) {
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return (d+ROTATION_180) % 4;
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}
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#define NERDMINER_V2_ROTATION_H
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#endif //NERDMINER_V2_ROTATION_H
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@ -9,6 +9,7 @@
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#include "version.h"
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#include "monitor.h"
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#include "OpenFontRender.h"
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#include "rotation.h"
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#define WIDTH 340
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#define HEIGHT 170
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@ -21,9 +22,10 @@ void tDisplay_Init(void)
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{
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tft.init();
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#ifdef LILYGO_S3_T_EMBED
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tft.setRotation(3);
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// tft.setRotation(3);
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tft.setRotation(ROTATION_270);
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#else
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tft.setRotation(1);
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tft.setRotation(ROTATION_90);
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#endif
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tft.setSwapBytes(true); // Swap the colour byte order when rendering
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background.createSprite(WIDTH, HEIGHT); // Background Sprite
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@ -49,7 +51,7 @@ void tDisplay_AlternateScreenState(void)
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void tDisplay_AlternateRotation(void)
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{
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tft.getRotation() == 1 ? tft.setRotation(3) : tft.setRotation(1);
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tft.setRotation(flipRotation(tft.getRotation()));
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}
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void tDisplay_MinerScreen(unsigned long mElapsed)
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@ -9,6 +9,7 @@
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#include "version.h"
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#include "monitor.h"
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#include "OpenFontRender.h"
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#include "rotation.h"
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#define WIDTH 240
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#define HEIGHT 135
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@ -20,7 +21,8 @@ TFT_eSprite background = TFT_eSprite(&tft); // Invoke library sprite
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void tDisplay_Init(void)
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{
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tft.init();
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tft.setRotation(1);
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// tft.setRotation(1);
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tft.setRotation(ROTATION_90);
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tft.setSwapBytes(true); // Swap the colour byte order when rendering
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background.createSprite(WIDTH, HEIGHT); // Background Sprite
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background.setSwapBytes(true);
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@ -45,7 +47,7 @@ void tDisplay_AlternateScreenState(void)
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void tDisplay_AlternateRotation(void)
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{
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tft.getRotation() == 1 ? tft.setRotation(3) : tft.setRotation(1);
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tft.setRotation(flipRotation(tft.getRotation()));
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}
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void tDisplay_MinerScreen(unsigned long mElapsed)
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@ -9,6 +9,7 @@
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#include "version.h"
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#include "monitor.h"
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#include "OpenFontRender.h"
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#include "rotation.h"
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#define WIDTH 128
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#define HEIGHT 128
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@ -20,7 +21,7 @@ TFT_eSprite background = TFT_eSprite(&tft); // Invoke library sprite
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void t_qtDisplay_Init(void)
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{
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tft.init();
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tft.setRotation(1);
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tft.setRotation(LANDSCAPE);
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tft.setSwapBytes(true); // Swap the colour byte order when rendering
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background.createSprite(WIDTH, HEIGHT); // Background Sprite
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background.setSwapBytes(true);
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@ -45,7 +46,7 @@ void t_qtDisplay_AlternateScreenState(void)
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void t_qtDisplay_AlternateRotation(void)
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{
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tft.setRotation((tft.getRotation()+1) % 4);
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tft.setRotation(rotationRight(tft.getRotation()));
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}
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void t_qtDisplay_MinerScreen(unsigned long mElapsed)
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