removed commented out stuff and clean up
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e002eb47a5
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1e2e7c838a
@ -32,7 +32,6 @@ TFT_eSprite background = TFT_eSprite(&tft);
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void amoledDisplay_Init(void)
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void amoledDisplay_Init(void)
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{
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{
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rm67162_init();
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rm67162_init();
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// lcd_setRotation(1);
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lcd_setRotation(LANDSCAPE);
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lcd_setRotation(LANDSCAPE);
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background.createSprite(WIDTH, HEIGHT);
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background.createSprite(WIDTH, HEIGHT);
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@ -86,7 +86,6 @@ void dongleDisplay_Init(void)
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#endif // USE_LED
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#endif // USE_LED
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tft.init();
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tft.init();
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// tft.setRotation(ROTATION_270);
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tft.setRotation(LANDSCAPE_INVERTED);
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tft.setRotation(LANDSCAPE_INVERTED);
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tft.setSwapBytes(true);
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tft.setSwapBytes(true);
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background.createSprite(BUFFER_WIDTH, BUFFER_HEIGHT);
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background.createSprite(BUFFER_WIDTH, BUFFER_HEIGHT);
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@ -32,7 +32,6 @@ bool hasChangedScreen = true;
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void esp32_2432S028R_Init(void)
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void esp32_2432S028R_Init(void)
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{
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{
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tft.init();
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tft.init();
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// tft.setRotation(1);
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tft.setRotation(ROTATION_90);
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tft.setRotation(ROTATION_90);
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#ifdef ESP32_2432S028_2USB
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#ifdef ESP32_2432S028_2USB
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/*
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/*
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@ -22,7 +22,6 @@ int screen_state = 1;
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void m5stickCDriver_Init(void)
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void m5stickCDriver_Init(void)
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{
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{
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M5.begin();
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M5.begin();
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// M5.Lcd.setRotation(1);
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M5.Lcd.setRotation(LANDSCAPE);
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M5.Lcd.setRotation(LANDSCAPE);
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M5.Lcd.setTextSize(1);
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M5.Lcd.setTextSize(1);
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M5.Lcd.fillScreen(BLACK);
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M5.Lcd.fillScreen(BLACK);
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@ -22,7 +22,6 @@ void tDisplay_Init(void)
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{
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{
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tft.init();
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tft.init();
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#ifdef LILYGO_S3_T_EMBED
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#ifdef LILYGO_S3_T_EMBED
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// tft.setRotation(3);
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tft.setRotation(ROTATION_270);
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tft.setRotation(ROTATION_270);
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#else
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#else
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tft.setRotation(ROTATION_90);
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tft.setRotation(ROTATION_90);
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@ -21,7 +21,6 @@ TFT_eSprite background = TFT_eSprite(&tft); // Invoke library sprite
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void tDisplay_Init(void)
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void tDisplay_Init(void)
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{
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{
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tft.init();
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tft.init();
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// tft.setRotation(1);
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tft.setRotation(ROTATION_90);
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tft.setRotation(ROTATION_90);
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tft.setSwapBytes(true); // Swap the colour byte order when rendering
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tft.setSwapBytes(true); // Swap the colour byte order when rendering
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background.createSprite(WIDTH, HEIGHT); // Background Sprite
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background.createSprite(WIDTH, HEIGHT); // Background Sprite
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