NerdNos-Firmware/lib/TFT_eSPI/examples/Smooth Graphics/Smooth_Arc/Smooth_Arc.ino

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// Example for drawSmoothArc function.
// Draws smooth arcs with rounded or square smooth ends
#include <TFT_eSPI.h> // Include the graphics library
TFT_eSPI tft = TFT_eSPI(); // Create object "tft"
// -------------------------------------------------------------------------
// Setup
// -------------------------------------------------------------------------
void setup(void) {
Serial.begin(115200);
tft.init();
tft.setRotation(1);
tft.fillScreen(TFT_BLACK);
}
// -------------------------------------------------------------------------
// Main loop
// -------------------------------------------------------------------------
void loop()
{
static uint32_t count = 0;
uint16_t fg_color = random(0x10000);
uint16_t bg_color = TFT_BLACK; // This is the background colour used for smoothing (anti-aliasing)
uint16_t x = random(tft.width()); // Position of centre of arc
uint16_t y = random(tft.height());
uint8_t radius = random(20, tft.width()/4); // Outer arc radius
uint8_t thickness = random(1, radius / 4); // Thickness
uint8_t inner_radius = radius - thickness; // Calculate inner radius (can be 0 for circle segment)
// 0 degrees is at 6 o'clock position
// Arcs are drawn clockwise from start_angle to end_angle
uint16_t start_angle = random(361); // Start angle must be in range 0 to 360
uint16_t end_angle = random(361); // End angle must be in range 0 to 360
bool arc_end = random(2); // true = round ends, false = square ends (arc_end parameter can be omitted, ends will then be square)
tft.drawSmoothArc(x, y, radius, inner_radius, start_angle, end_angle, fg_color, bg_color, arc_end);
count++;
if (count < 30) delay(500); // After 15s draw as fast as possible!
}