NerdNos-Firmware/Lib/TFT_eSPI/User_Setups/Setup30_ILI9341_Parallel_STM32.h

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////////////////////////////////////////////////////
// Setup for Nucleo 64 or 144 and ILI9341 display //
////////////////////////////////////////////////////
#define USER_SETUP_ID 30
// See SetupX_Template.h for all options available
// Define STM32 to invoke optimised processor support
#define STM32
// Defining the board allows the library to optimise the performance
// for UNO compatible "MCUfriend" style shields
#define NUCLEO_64_TFT
//#define NUCLEO_144_TFT
// Tell the library to use 8 bit parallel mode (otherwise SPI is assumed)
#define TFT_PARALLEL_8_BIT
// Define the display driver chip type
#define ILI9341_DRIVER
//#define ILI9481_DRIVER
// Define the Nucleo 64/144 pins used for the parallel interface TFT
// The pins can be changed here but these are the ones used by the
// common "MCUfriend" shields
#define TFT_CS A3 // Chip select control pin
#define TFT_DC A2 // Data Command control pin
#define TFT_RST A4 // Reset pin
#define TFT_WR A1 // Write strobe control pin
#define TFT_RD A0 // Read pin
#define TFT_D0 D8 // 8 bit parallel bus to TFT
#define TFT_D1 D9
#define TFT_D2 D2
#define TFT_D3 D3
#define TFT_D4 D4
#define TFT_D5 D5
#define TFT_D6 D6
#define TFT_D7 D7
// Fonts to be available
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// STM32 support for smooth fonts via program memory (FLASH) arrays
#define SMOOTH_FONT